2016 Recap

2016 has been a challenging year for me in many ways, but especially as a freelancer and job-hunting. However, I’ve been pushed to grow a lot as a person and an artist and I think I’m stronger/wiser for it. Thank you all for your support!  

I’m excited for 2017 - to create new artwork, to become less afraid of failure and be willing to learn from it, for new opportunities, and to meet more friends who are passionate about art!


I hope you all have a great new year!




Elk Ranger Video Journals

Hey all, I've finally gone and composited the screen recordings I've captured so far of my creation process for my elk ranger character. I've broken it into three 16ish minute videos and plan to continue to add further chapters as I make progress. After a crazy busy last couple months I'm scheduling a lot more time to work on personal projects again, so expect more cool things soon!

Petrol/Blood Challenge Entry

Hey all, I decided I'd take a stab at the latest Polycount challenge, Petrol/Blood. For my entry I'll be creating a massive fantastical elk and its rider. It should be fun! Check out my Polycount thread for more frequent updates.  

My track record for actually completing and entering these 3D challenges isn't so hot. However, working as an independent freelancer for the past six months has taught me a ton about time tracking and proper scheduling. Recently I've been visually blocking out every hour each day of every week. Being a visual person, I've found this to be INCREDIBLY helpful to actually see the hours in the day and know how much time I need to allocate working on project X, Y, and Z so that I don't have a big pile of unfinished business at the end of the day, with no time to get it done. No promises that I'll complete this challenge, but so far it has been going much better than usual.


Anyhow, here is my final concept for Petrol/Blood. elk_ranger_steed A close up of the girl. elk_ranger_concept_01 And here's my early 3d blockout so far! ranger_blockout_WIP2