After months of using pretty much all of my free time on this project I've finally finished my character called "Maltair!" Here is a turntable of him, captured out of the Unity engine. I used the Unity engine as a learning experience to see how much I could pull off with something that is kind of considered an "indy" tool. I wanted to familiarize myself with the engine and see how pretty I could make a character look. At some point I may take him into Marmoset or Unreal, but I want to show what I pulled off in Unity. Modelsheets, wireframes, etc... coming soon. (When I have time)
So, I mentioned that I've been working at YETi all summer on a Unity game project called Battle Scars. The game is a sci-fi tower defense combined with a rail shooter... which should be really cool to see when coders get a full fledged demo working. Unfortunately for the game, our programmers have been uber busy with other projects and haven't been able to put much time into Battle Scars. Anyhow, enough jabbering. Here are the units that I created over the summer:
Kodiak Platform This huge vehicle was created at 1434 tris. The design is one of my original concepts. Textures originally created at 2048, but would be crushed to probably 512 for the final game. We'd like to animate the turret since it will be so big, but depending on how many extra draw calls we end up with, we may not be able to. :(
Kodiak Heavy Truck Created with 886 tris and 2048 textures. The design is one of my original concepts. These bad boys will have a couple different types of weapons available to be mounted on back, but all will have grenade launchers (the cylindrical things on the side.)
F.L.A.K. Command Truck Created with 923 tris and 2048 textures. The concept was inspired by an old WW2 truck, though ours is considerably larger than the original would have been. The base model was created by Wesley Mayle (another intern at YETi). I tweaked the model, added the details/accessories, and painted the textures.
F.L.A.K. Knat Created in 806 tris an with 2048 textures. As far as gameplay goes, the Knat is pretty much cannon fodder for the player to destroy. There will be about a billion of them and they'll be about 3 pixels each...