I created this piece to experiment with making a stylized character, and had a lot of fun doing it. My goal was to translate the classic Wonder Woman comic style look into 3D.
I had the opportunity to work with YETi CGI, Mattel, and National Geographic to create five dinosaurs for the View-Master Dinosaur Experience Pack. These were a lot of fun to build! Take a look at my portfolio for more in depth breakdowns of these characters. Enjoy!
Hey all, check out the final presentation and breakdown I've put together of the Elk Ranger! Rendered in with Marmoset Toolbar 2.
This character had the longest development time of any personal project I've worked on, but I learned SO MUCH doing it. (And I got engaged... then married during that time as well)
So, I finally got around to getting Speck animated. It's quick, rough, but it's an animation. Though I found this project rather frustrating when it came to the rigging and animation, it has been enormously satisfying to actually see Speck come to life.
On another note... My life has been incredibly busy recently, and yet somehow I haven't been finishing a ton of projects or anything. Unfortunately. I feel like I have a time leech attached to me somewhere and I can't figure out where.
Hopefully I'll find myself becoming more productive very soon, so keep checking back.
Without further ado, here is an animated Speck!
Well, not quite... Here's my beauty shot.
And here (because I spent like 2 weeks rigging him) is a pic of Speck's wireframe and the custom rig I created for him.
O.K. Now we get to the animation. Enjoy!
That aside, I also spent considerable time this weekend installing Windows XP and Boot Camp on my iMac. I think I've finally got it running properly, though I'm still missing the two most crucial software packages (being Softimage and ZBrush.) With any luck I'll have both of those by this Saturday.
That concludes my weekly update. I hope you all have a great week! See you next time.