Dunmer Bust

Here's some Elder Scrolls fan art I whipped up recently. I loved Morrowind and the Dunmer culture in that game, and after playing the Dragonborn DLC for Skyrim recently some of that interest was piqued again. I'd love to design a full dunmer character someday... we'll see if I ever get to that. I have too many other projects on my plate right now! That said, I do have a new character in the works and should have concept art to post soon. I've been taking it back to the basics, drawing with pencil and paper (how archaic) and have really been enjoying the design process. I'm excited to get into 3D but having a lot of fun with the concept phase too, so I don't want to rush things.  

Dunmer Warrior

Dunme Turnaround

On a side note, I'd like to be more intentional about not only posting what I'm working on here on this blog, but also being more active in the game art community. I have some useful 3D resources that I'd like to get together and upload to my site in addition to having some ideas for tutorial videos that may be helpful to those artists who are just getting started in this field. More updates coming soon! (Supposing I don't get completely overwhelmed at work by GDC preparations, that is.)

Thorin Oakenshield

I've been looking back over my portfolio and it has been really fun to see the growth over the last year or two. I'm hoping to take some big steps in 2013! Looking at what presentable work I have, I'd really like to create a full female game character with a sci-fi theme. I'll start doing some sketches in the near future when work allows, so watch out for those. Speaking of sketches, I'm making a militant effort to stay on task in sketching every day and so far I've been thoroughly enjoying the experience. I've already found that I'm having an easier time concepting visually and I've only been doing it daily for the last week! I'm really looking forward to how a month or two, then a year will have on my ability to draw. Fun stuff. I seriously recommend it for anyone interested in any aspect of art. Sketching flexes our "brain muscles" and helps our minds think more creatively.

Enjoy this Hobbit fan art that I made:


Wanderer Blockout

I've got the majority of the character blocked out at this point.  There are a couple few pieces I still need to add (straps for the gauntlet, satchel, etc..) but most everything is there at the moment.  A big thing I want to tackle soon is blocking out the forms for the hair, so I can at least get a feel for the overall silhouette of the character. His head is coming along, but I still have quite a bit of polish to put on his noggin' as well.

Speed Sculpts

While I've been waiting for Domainace War V and the recently announced Polycount BRAWL, I took some of the inspiration I got from this thread over at Game Artisans (specifically Tom Parker's work, which is absolutely phenomenal)  and started a series of speed sculpts.  I've never tried sculpting with time restraints before, so it has been challenging to me, but I've enjoyed it a ton!  What I like about doing gestures in life drawing and now speed sculpts in ZBrush is that I find myself willing to push myself to try new things and the freedom to mess up because I know I'm only going to loose an hour so it isn't the end of the world.  In other words, it feels great to break out of nitpicking perfectionism. Anyhow, here are two busts that I did in 1.5 hours each.  I still have much to learn, but I had fun and am relatively pleased with the results so far (considering these are my first two.)

Speed Bust 01 from Zane Devon on Vimeo.

Speed Bust 02 from Zane Devon on Vimeo.


Levitt Bust

I've been experimenting with multipass rendering out of ZBrush and am pretty happy with the results.  I have a lot to learn, yet, but now I begin to understand some of the power behind this method.

Massive Iris Update

After a little feedback from some guys on Polycount and talking to Rob I reworked most of the face again; specifically the eye sockets and mouth.

I'm still not set on a hairstyle yet, but I was playing around with ZSketch for the first time to experiment with some possible hair silhouettes.  Opinions or ideas?

And finally...  I've been working on her anatomy details and underclothes.  I'm pretty much done with the "naked" version.  (This is the mesh over which the player would be able to swap out clothes and armor.)  It's pretty exciting to move on past a bust (it seems like that's all I've been doing recently... I don't know why.) and start seeing the whole character come together.  I must say that I'm pretty stoked to  keep working on her.  Stay tuned for more updates!
Oh, and I almost forgot.... here are my timelapses:

Iris Face

I've been working on her head... I'm thinking I'm nearly done with the facial features. The ears (obviously) still need to be worked out. I'll probably finesse the jawline and neck a little bit in the morning when everything looks fresh.

Tomorrow I'm going to tackle  the rest of the body and try to get that nailed out... hopefully further than that even.  I'm trying not to get too bogged down in crazy details since this is for a game character and you can only see so much detail. However in the end, I still want to come out with a nice sculpt.
I'm still not exactly sure what I want to do for her hairstyle... any suggestions?

Wolf Bust

Another week goes by, and another project is due.

... and several more are added to the queue. In fact, I've got so much going on this week I don't even have time to write about it just yet.
But if a picture is worth a thousand words, then I can give you a couple thousand words without a problem. Here is my latest ZBrush project:
(Click to enlarge)