San Francisco and ArenaNet Art Test

Last week something came up totally out of the blue at YETi and I ended up having the opportunity to head out to San Francisco for a week.  I was part of a three man team that was meeting with a client to get briefed on their art style and pipeline.  Unfortunately I can't say much more due to NDA, but we worked a lot of late nights and had a really great time.  Hopefully in a few months I'll be able to post pics of what I'm working on! However, I can post pictures of the entry I did for the ArenaNet internship art test. Unfortunately I ran out of time to submit, but I did go ahead and finish it. The concept was provided by ArenaNet, but we were encouraged to give it our own style.

Frag Fest, Spring 2010

FragFest, (A 24 hour competition in the Digital Animation & Game Design program) had the theme "Goblinoid," and categories for level design and 3D modeling.  I was on a team with Wesley Mayle and Luke Garnsey to create a level and I also submitted the 3D assets that I created as an individual 3D modeling entry. This year went a lot better than last semester.  I was just "in the headspace" more, or something.  Everything seemed to go pretty smoothly (more or less.)  I had a blast working with Wesley and Luke, and it was really sweet to get to see my work running real time in the Unity engine. (We were allowed to use either Unity or Unreal III.)

Our level design team (click here to see our team's progress blog) didn't get placed in the top 3, however, I came in 1st place in the 3D modeling category with the assets I created for our map.

So, here's what I spent most of my time working on: