I created this piece to experiment with making a stylized character, and had a lot of fun doing it. My goal was to translate the classic Wonder Woman comic style look into 3D.
One of my goals for 2017 is to be sketching every day. I started in trying to build the habit in December! Here are some of my results.
Hey all, check out the final presentation and breakdown I've put together of the Elk Ranger! Rendered in with Marmoset Toolbar 2.
This character had the longest development time of any personal project I've worked on, but I learned SO MUCH doing it. (And I got engaged... then married during that time as well)
School is done. Well... almost. I'm finishing my last glorious class this summer and then I'll be done. I gotta say, I'm pretty excited. However, now that I'm finishing school I feel as though I'm entering a early twenties crisis. Something has to change or I think I'm going to freak out. Recently, I stumbled across the blog of Stapleton Kearns who says, "Pity the tyro landscape painter, fresh from still life class or naively clutching a promising photograph who tries to compete with a designer who will ruthlessly use his values just as he pleases, rather than respecting the capricious arrangements of styleless nature." This quote echoes a conviction I have experienced recently; that is to become a bolder artist and person. I do not only want to become ruthless artist, but I want to live ruthlessly. I don't mean that I want to cruel or inconsiderate to the people in my life. I want to be eager to try something new, to take risks and be willing to fail miserably, knowing that I'll learn on the way. In this vein, I'm beginning the journey of re-forging my portfolio so that new opportunities may present themselves. Over the next weeks and months I will be sharing the successes and failures of my journey as I hone my craft.
To start things off and because I wouldn't feel right posting without at least one picture, here is a speed paint of Jaime Lannister I did last week:
After months of using pretty much all of my free time on this project I've finally finished my character called "Maltair!" Here is a turntable of him, captured out of the Unity engine. I used the Unity engine as a learning experience to see how much I could pull off with something that is kind of considered an "indy" tool. I wanted to familiarize myself with the engine and see how pretty I could make a character look. At some point I may take him into Marmoset or Unreal, but I want to show what I pulled off in Unity. Modelsheets, wireframes, etc... coming soon. (When I have time)
It's incredible to me how much my life has changed in such a short amount of time. At the beginning of last summer I had never seriously tackled digital painting before and now I have at least a "rudimentary" understanding of how to paint. If I had seen then what I can do now I would have been satisfied, nay, ecstatic with my ability as a digital painter. However, looking at my work now I see how very un-matured it is. It seems the more I learn, the less I know. The more experience I gain the more I realize I have only discovered the tip of the iceberg. When I first started painting I had difficultly coming up with exercises for me to practice and now I have hundreds of studies that I'd love to do, and the time to do only a few. I want to further my understanding of various materials and how light effects them. I want to continue deepening my knowledge of human anatomy and form. I want to do some cloth studies. I want to learn more about using color theory effectively in my paintings. I want to learn to draw more dynamic figures. I want to think more creatively about composition. I want to think more creatively in general and tell more effective stories through my art. It's easy for a visual artist like myself to get caught up in the production of art and to lose the essence of why I'm creating. When you're getting paid to produce art it is easy to let the creative spark stagnate and simply make whatever it is your art director or client is asking for. But I don't want to become apathetic, I want to continue to grow not only in my technical ability but also as a poetic artist.
I've always been a bit of a dreamer but these days I feel like I'm losing that part of myself and becoming someone else. I want to hold on to those dreams, those crazy ideas and concepts, the stories that get me pumped up and excited to draw or paint or sculpt. To me epics (that is those timeless tales that have a depth and richness to them that transcend our understanding) are inextricably bound to art. You can't separate them. It is the relationship between epics and art that fascinates me. That's my drive for doing what I do.
Well, this is an art blog, so here are a couple life drawing sketches I did last week. I was experimenting with using the conte sticks to make broad strokes and am pretty happy with the results so far. I'm really rather excited to see what I can do with this technique in another month or two when I've had more time to practice.