I created this piece to experiment with making a stylized character, and had a lot of fun doing it. My goal was to translate the classic Wonder Woman comic style look into 3D.
I had the opportunity to work with YETi CGI, Mattel, and National Geographic to create five dinosaurs for the View-Master Dinosaur Experience Pack. These were a lot of fun to build! Take a look at my portfolio for more in depth breakdowns of these characters. Enjoy!
Hey all, check out the final presentation and breakdown I've put together of the Elk Ranger! Rendered in with Marmoset Toolbar 2.
This character had the longest development time of any personal project I've worked on, but I learned SO MUCH doing it. (And I got engaged... then married during that time as well)
After months of using pretty much all of my free time on this project I've finally finished my character called "Maltair!" Here is a turntable of him, captured out of the Unity engine. I used the Unity engine as a learning experience to see how much I could pull off with something that is kind of considered an "indy" tool. I wanted to familiarize myself with the engine and see how pretty I could make a character look. At some point I may take him into Marmoset or Unreal, but I want to show what I pulled off in Unity. Modelsheets, wireframes, etc... coming soon. (When I have time)