User Interface Post-Postmortem

It's that time of year, classes are ending and I get to make a massive art dump of everything that I've been working on.  So, last night I finished up my last assignment for my User Interface Design class and figured I would post some of the stuff I've done over the semester.
This interface was created for a game being created by Joshua Morgan called Negative 9.Eight.  The game is a third person, action adventure/puzzle type game where the main character has some unique controls over gravity.  The level design was done by Cory Heald and set up within the Unity game engine.  I didn't design any icons because the game designer hasn't developed the items yet.  The red swirls would grow/animate every time you go to a new page and the camera would slowly move/rotate though the level while on the main menus.
In another one of my projects I redesigned the interface for xNormal. (Anyone who has used this app before knows the horror that is the interface...)  One of the big things I focused on was coming up with a better way to consolidate the information on the high detail and low detail mesh pages. Click to make big.
Another project I worked on was a prototype sequel to the 1982 Moon Patrol game.  It was a pretty straightforward project, but I had fun with it.  3D models were provided by Cory Heald.
This is my first UI project of the semester, even though it isn't really an interface.  The idea was to whet the student's graphic design appetites.  Warbot illustration and logo were provided by Cory Heald.