Cave Painting

For most of my career I've worked inside, at a desk, with no windows. Most days I feel like I'm in a cave. My window to the outside world becomes the internet. Feeling burned out and in need of inspiration? Boot up ArtStation, ZBrush Central, or Polycount! There are a ton of awesome things there that simultaneously make me feel awful about my art and inspired to make cool things like all these other artists.

There's a problem though. This industry really isn't that big. Going back to these websites on a daily or weekly basis for inspiration fills my head with a lot of the same ideas. How often do we see some incredible artwork and think to ourselves, "Wow, that's awesome, I want to make something like that!" As artists we should be conscious of the ambient inspiration from the media we consume. If we make no effort to reach out and find something interesting, unique, and challenging, then we will end up following the trends set by movies, games, and the artists we admire. (I'm not really talking about fan-art here, though that would certainly fall into the same category.)

There is nothing wrong with trendy art, but don't let it turn you into a one-trick-pony. Sure, imitation is an important part of learning! Sometimes it's fun to be inspired by someone and create your own take on it. However, don't stop there. Keep pushing your artistic eye and sensibilities. Certainly don't fill your portfolio with copycat artwork.

Get outside! Leave the cave, and do some plein air. Instead of always looking at other video games and movies for inspiration, get some life experiences. Travel. Read a book.  Bring something personal to your art, and it will stand out of the crowd of scantily clad females and hyper-greebled robots.

We're all busy, and it can be a challenge to set aside the time, but it's worth it. Here's on of my mine - a plein air gouache sketch I did over the weekend from a park near my apartment. I'm not a great 2D artist and very new to gouache, but it has been a blast to experiment and get "IRL" paint on my fingers.

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2018 Summer Mentorship

For the summer of 2018 I'll be offering a 15 week 3D character art mentorship where I will develop a character, talk about my process, and work with mentees to develop a character model for their portfolio. I'll be here to help you level up your skills, and provide industry relevant feedback. If you're passionate about making awesome game art and want to challenge yourself to grow as an artist, then this is for you! This is a free mentorship and anyone is welcome to apply.

More info here.

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Indy WIP Summary

I'm in the final push to wrap up this Indiana Jones project I've been tinkering with for the past year. For final presentation, my plan is to pose him exiting the ruins with the mask artifact in hand. See the full WIP thread on Polycount.

 

Indy himself is practically done. I may make some minor adjustments here and there, but the main thing left on him is to get the poses right.

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Here's the low poly + baked version of the ruins to date. I'll be adding vines and foliage, and texturing everything in Substance painter.

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This is what roughly what I'm thinking for the artifact. Lots of work to do on it, yet. I'm debating if I want to go with a gold material for it, or perhaps a jade?

Leyendecker Aristocrat Sculpt

I picked up a JC Leyendecker art book a while back and have been inspired by his amazing treatment of proportions and stylization. This sculpt is inspired by of one if his illustrations. Rendered in Keyshot.

Summer 3D Character Art Mentorship

I'm excited to announce that I'll be offering a 10 week mentorship this summer from June 12th-August 25th on 3D character art development for games! As this is my first time doing something like this I'm limiting the number of seats to 3. For full details head over to the mentorship page. If you have any questions, or are interested in mentorship in the future, feel free to email me.


*Thank you for the applications! The mentorship is now full, though feel free to email me if you're interested in future openings.

2016 Recap

2016 has been a challenging year for me in many ways, but especially as a freelancer and job-hunting. However, I’ve been pushed to grow a lot as a person and an artist and I think I’m stronger/wiser for it. Thank you all for your support!  

I’m excited for 2017 - to create new artwork, to become less afraid of failure and be willing to learn from it, for new opportunities, and to meet more friends who are passionate about art!

 

I hope you all have a great new year!

 

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